Designer - Creative technologist - Developer
An exploration game, a walking and running simulation as well as a racing game all set in a vast generated forest.
> Website.
A serious game developed for the Cnam in Paris to teach catalysis in several masters in France and in Spain.
Made with Le Chant du cygne.
A first person exploration game played with a custom headset that enables players to change the color filter through which they look at the screen.
Made with Le Chant du cygne.
> Website.
A multiplayer interactive experience up to 50 players. Using their phone as a controller to interact and play with each other on a shared screen, players work in teams to reveal a hidden background image.
Made with Le Chant du cygne.
> Website.
An art installation designed by Marie Muller during her residency at Locus Sonus. My main task was to assist Marie by building the various elements needed for the installation to work as intended:
> Website.
An extended version of a Ludum Dare game that ended up in the official selection of the 2015 NotGames Fest.
Appeared on Warp Door.
> Play.
A first person exploration game set inside a cylindrical world.
Made with Le Chant du cygne.
> Website.
An experiment made for Ludum Dare using a total of four creative constraints: only triangles, indirect control, a levelling system and the whole game on a single screen. It is a very intense multitasking game. It allows certain strategies like grouping the red triangles or coupling each red triangle with an empty one.
Appeared on L'Oujevipo.
> Play.
A slow paced action game about playing with orbital mechanics.
> Website.
An experiment that makes use of a genetic algorithm supposed to be autonomous and iterate a great number of time to allow for a quick evolution process through reproduction and mutation. Here, we gave the selection process to players so that they could choose which Migeon should pass its genes on. The genes here are simply build orders.
Made with Guillaume and Stéphanie.
Appeared on Indie Impressions, Warp Door, L'Oujevipo.
> Play.
A JavaScript 2D game engine. It is based on the HTML5 Canvas API and it runs on any browser supporting Canvas. It comes with all the basics for game development like state management, animated sprites, camera and input handling, tiled maps, basic physics and collisions management, a particle system and a basic pathfinding component.
> Website.
A game I made during the 26th Ludum Dare on Minimalism. It gathered enough positive votes to be in the top 100 games of the competition!
> Play.
Made during a Ludum Dare that happened at the same time of a friend's birthday. This is a remake of one of his Ludum Dare games.
> Play.
An experiment in which players can write to a plant to make it grow in certain ways.
Made with Marie for the Retro (No) Future Games Festival 2013.
Appeared on L'Oujevipo.
> Play.
A first person spacetime manipulation game.
Awarded with the e-Magiciens/SACD price during the e-Magiciens Festival 2011.
Review of the game and an interview of the team, made by Jordan Rivas.
Student project made at ENJMIN with Rémi Chapelain, Jean-François Ducreux, Kevin Faure, Pierre-Antoine Favre, Colin Galletto and Franck Langlet.
> Website.
A slow paced action video game where the player controls a sound wave.
Student project made at ENJMIN with Alban Chagnoleau, Germain Mazac, Benjamin Michenaud and Simon Rolland.
> Website.
PhD and ENJMIN alumni, I have worked, grew and developed around the alternative and independent game scene, developing and designing alternative controller games, interactive installations and short videogames with, and without, the game collective Le Chant du cygne.
I regularly teach game design, game development or 3D programming classes and run workshops on alternative controllers, shaders, lighting and other related topics in many schools, such as Cnam ENJMIN, Estienne, LISAA, University Paris XIII or ICAN.
Comfortable with many different tools (Unity, Blender, Unreal, Touch Designer, NodeJS, Unity, OpenCV or Ableton Live) and formats (video games, interactive installations, projection mapping, VJing, web and mobile), I focus on using technology in meaningful ways, to help improve our experience of the present world.