D e s i g n e r - P r o g r a m m e r - L e c t u r e r
A multiplayer interactive experience up to 50 players. Using their phone as a controller to interact and play with each other on a shared screen, players work in teams to reveal a hidden background image.
Made with Le Chant du cygne.
> Website.
A first person exploration game played with a custom headset that enables players to change the color filter through which they look at the screen.
Made with Le Chant du cygne.
> Website.
An art installation designed by Marie Muller during her residency at Locus Sonus. My main task was to assist Marie by building the various elements needed for the installation to work as intended:
> Website.
An exploration game, a walking and running simulation as well as a racing game all set in a vast generated forest.
> Website.
A serious game developed for the Cnam in Paris to teach catalysis in several masters in France and in Spain.
Made with Le Chant du cygne.
A slow paced action game about playing with orbital mechanics.
> Website.
An extended version of a Ludum Dare game that ended up in the official selection of the 2015 NotGames Fest.
Appeared on Warp Door.
> Play.
An experiment that makes use of a genetic algorithm supposed to be autonomous and iterate a great number of time to allow for a quick evolution process through reproduction and mutation. Here, we gave the selection process to players so that they could choose which Migeon should pass its genes on. The genes here are simply build orders.
Made with Guillaume and Stéphanie.
Appeared on Indie Impressions, Warp Door, L'Oujevipo.
> Play.
An experiment made for Ludum Dare using a total of four creative constraints: only triangles, indirect control, a levelling system and the whole game on a single screen. It is a very intense multitasking game. It allows certain strategies like grouping the red triangles or coupling each red triangle with an empty one.
Appeared on L'Oujevipo.
> Play.
A first person spacetime manipulation game.
Awarded with the e-Magiciens/SACD price during the e-Magiciens Festival 2011.
Review of the game and an interview of the team, made by Jordan Rivas.
Student project made at ENJMIN with Rémi Chapelain, Jean-François Ducreux, Kevin Faure, Pierre-Antoine Favre, Colin Galletto and Franck Langlet.
> Website.
A slow paced action video game where the player controls a sound wave.
Student project made at ENJMIN with Alban Chagnoleau, Germain Mazac, Benjamin Michenaud and Simon Rolland.
> Website.
After studying Computer Science and finding a job as a Software Engineer I entered ENJMIN in Angoulême to study Game Design. I then worked on a few video games as a game designer before starting a PhD.
Since then I have delved into game programming and 3D modeling, co-founded the game collective Le Chant du cygne and created many videogames and interactive installations.
As a PhD candidate at Cnam/CEDRIC in Paris I focused on the specific narrative form of emergent games that make extensive use of procedurally generated content. I published a few articles about it.
Since 2011, I have taught game and level design, computer science and held workshops on alternative controllers, environment lighting and other topics related to game design and development in such schools as Estienne, University Paris XIII, Cnam ENJMIN or ICAN.